The CEO and founder of Koei Tecmo has admitted that he would have been fired over Nioh‘s lengthy development cycle – which included the game being scrapped a total of three times – had he not been in ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally circa 2010. If he was forced to pick a favorite ...
Introduction In the field of hardware development, protracted prototype iteration cycles and high error correction costs are ...
Cycle time serves as the speedometer for engineering teams, providing valuable insights into their development process. By measuring and improving cycle time, teams can accelerate innovation, stay ...
George is a talented writer who graduated from the University of Exeter with a Bachelor's Degree in English. His main hobbies include writing and gaming, and he spends most of his free time doing one ...
As games become more complex, consumers can expect to wait half a decade or longer for new entries in their favorite franchises. Games take a long time to make. Some, like mega-blockbuster hits like ...
In my experience consulting with entrepreneurs and small business owners, I see many with excessively long or costly new business development cycles, compared to the rate of change and competitive ...
Digital DFM shortens product development cycles by bringing manufacturability intelligence upstream, making iteration faster, reducing costly rework, and aligning teams around data-driven decisions.
Hollow Knight: Silksong, you may have noticed, is still not out. Developer Team Cherry is still working on the Metroidvania sequel some five years after it was revealed, and according to playtester ...
As it turns out, four years is the best amount of time to make a good AC game. “We always want to go better, which is what we’re trying to do with Shadows. We are pushing the limits of what we can do, ...